SPACECHIP WIKI
GENERAL
ABOUT PROJECT
GAME ACCOUNT
TERMS
INSTALL
CONTACTS

GAME
BACKSTORY
CONTROL
CHIPS
BLUEPRINTS
ACTIVITY
BLOCKS
RESOURCES
ASTIUM
OBJECTS
MODULES
SOCKETS
FIRMWARES
MARKETS

GALAXY
GENERAL
STARS
PLANETS
MOONS
ASTEROID FIELDS
WORMHOLES
BLACK HOLES
NEBULAE

ACTIVITY
ATTACK
BUILD
CARGO
CLAIM TERRITORY
DISASSEMBLY
GUARD
MOVE
MINING
REPAIR
SHIELD
SCAN RESOURCES

SOCKETS IN GAME
These are connectors on the Object that allow you to connect Modules with the same connectors to it. That is, if you do not have an attack in the object, but there is a D1A Socket, and there is a Module with an attack Activity with a D1A Socket, then you can install it on the Object and it will have an attack with the power of the installed module.

The Socket name cannot exceed 6 characters in length and can only contain numbers and letters.