SPACECHIP WIKI
GENERAL
ABOUT PROJECT
GAME ACCOUNT
TERMS
INSTALL
CONTACTS

GAME
BACKSTORY
CONTROL
CHIPS
BLUEPRINTS
ACTIVITY
BLOCKS
RESOURCES
ASTIUM
OBJECTS
MODULES
SOCKETS
FIRMWARES
MARKETS

GALAXY
GENERAL
STARS
PLANETS
MOONS
ASTEROID FIELDS
WORMHOLES
BLACK HOLES
NEBULAE

ACTIVITY
ATTACK
BUILD
CARGO
CLAIM TERRITORY
DISASSEMBLY
GUARD
MOVE
MINING
REPAIR
SHIELD
SCAN RESOURCES

ATTACK
The Attack activity deals damage to the specified object. The attack radius is fixed per weapon type. The strength of the damage depends on several parameters:
- on the number of blocks in Blueprint that are allocated for this activity
- from the material from which this activity will be built
- on the material from which the attacked object is built

The maximum possible damage for the current type of weapon is 20 blocks. If an activity uses more than 20 blocks, then they serve as a “survivability buffer”, in which the activity retains its maximum characteristics until there are fewer than 20 blocks.