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The Attack activity deals damage to the specified object. The attack radius is fixed per weapon type. The strength of the damage depends on several parameters: - on the number of blocks in Blueprint that are allocated for this activity - from the material from which this activity will be built - on the material from which the attacked object is built
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The maximum possible damage for the current type of weapon is 20 blocks. If an activity uses more than 20 blocks, then they serve as a “survivability buffer”, in which the activity retains its maximum characteristics until there are fewer than 20 blocks.
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