SPACECHIP WIKI
GENERAL
ABOUT PROJECT
GAME ACCOUNT
TERMS
INSTALL
CONTACTS

GAME
BACKSTORY
CONTROL
CHIPS
BLUEPRINTS
ACTIVITY
BLOCKS
RESOURCES
ASTIUM
OBJECTS
MODULES
SOCKETS
FIRMWARES
MARKETS

GALAXY
GENERAL
STARS
PLANETS
MOONS
ASTEROID FIELDS
WORMHOLES
BLACK HOLES
NEBULAE

ACTIVITY
ATTACK
BUILD
CARGO
CLAIM TERRITORY
DISASSEMBLY
GUARD
MOVE
MINING
REPAIR
SHIELD
SCAN RESOURCES

DISASSEMBLY
The Disassembly activity disassembles an object. The radius and speed of disassembly depends on several parameters:
- on the number of blocks in Blueprint that are allocated for this activity
- from the material from which this activity will be built
- from the material that needs to be disassembled

The disassembly speed increases with the rarity of the item that needs to be disassembled.

Resources extracted during disassembly will be located in the Cargo of the object that is dismantling. If the object being disassembled contains a chip, then in the end the chip will also be in Cargo.

Maximum activity characteristics are possible with 100 blocks. If an activity uses more blocks, then they act as a “survivability buffer”, in which the activity retains its maximum characteristics until the blocks become less than this threshold.