SPACECHIP WIKI
GENERAL
ABOUT PROJECT
GAME ACCOUNT
TERMS
INSTALL
CONTACTS

GAME
BACKSTORY
CONTROL
CHIPS
BLUEPRINTS
ACTIVITY
BLOCKS
RESOURCES
ASTIUM
OBJECTS
MODULES
SOCKETS
FIRMWARES
MARKETS

GALAXY
GENERAL
STARS
PLANETS
MOONS
ASTEROID FIELDS
WORMHOLES
BLACK HOLES
NEBULAE

ACTIVITY
ATTACK
BUILD
CARGO
CLAIM TERRITORY
DISASSEMBLY
GUARD
MOVE
MINING
REPAIR
SHIELD
SCAN RESOURCES

OBJECTS IN GAME
All in-game objects are divided into several types:

OBJECT – This is the object in which the chip is installed. This object can perform the actions assigned to it by the blueprint.

DEVICE – This is a built object but without a chip installed in it. He cannot perform any actions until the chip is installed.

MODULE – Designed to expand the functionality of objects. Modules can be connected to objects with chips via sockets, thereby adding new functionality to the latter.

BUILDING – This is an object under construction. As long as the object is unfinished, it has this status and cannot perform any actions.

CONSTRUCTION – This is an object into which a chip cannot be installed. It can't perform any actions. It's just like a decoration.

WRECK – Wreckage is a destroyed in-game object. It contains the remains of the resources from which the object was built and, in most cases, the chip, if it was installed. Just like a loot box.