All in-game objects are divided into several types:
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OBJECT – This is the object in which the chip is installed. This object can perform the actions assigned to it by the blueprint.
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DEVICE – This is a built object but without a chip installed in it. He cannot perform any actions until the chip is installed.
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MODULE – Designed to expand the functionality of objects. Modules can be connected to objects with chips via sockets, thereby adding new functionality to the latter.
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BUILDING – This is an object under construction. As long as the object is unfinished, it has this status and cannot perform any actions.
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CONSTRUCTION – This is an object into which a chip cannot be installed. It can't perform any actions. It's just like a decoration.
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WRECK – Wreckage is a destroyed in-game object. It contains the remains of the resources from which the object was built and, in most cases, the chip, if it was installed. Just like a loot box.
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