SPACECHIP WIKI
GENERAL
ABOUT PROJECT
GAME ACCOUNT
TERMS
INSTALL
CONTACTS

GAME
BACKSTORY
CONTROL
CHIPS
BLUEPRINTS
ACTIVITY
BLOCKS
RESOURCES
ASTIUM
OBJECTS
MODULES
SOCKETS
FIRMWARES
MARKETS

GALAXY
GENERAL
STARS
PLANETS
MOONS
ASTEROID FIELDS
WORMHOLES
BLACK HOLES
NEBULAE

ACTIVITY
ATTACK
BUILD
CARGO
CLAIM TERRITORY
DISASSEMBLY
GUARD
MOVE
MINING
REPAIR
SHIELD
SCAN RESOURCES

REPAIR
Activity Repair repairs the object. The radius and speed of repair depends on several parameters:
- on the number of blocks in Blueprint that are allocated for this activity
- from the material from which this activity will be built
- from the material that needs to be repaired

The repair speed increases with the rarity of the item that needs to be repaired. Materials for construction must be in the Cargo of the object carrying out the construction.

Maximum activity characteristics are possible with 150 blocks. If an activity uses more blocks, then they act as a “survivability buffer”, in which the activity retains its maximum characteristics until the blocks become less than this threshold.